My Professional Practice Diary

I have been approached by a company that fit really well with my research. They are called Hullabalu and their new software is called Lightwell. They are a company that have a new software that lets artists make interactive, animated apps without touching any code. 

It is avbout creating narrative-driven playful experiences. I will be able to create custom animations, interactions and dialogues before publishing your project directly to the app store - all within a Photoshop-style interface. 

I have had some simple ideas. The first being the development of the deep mines/caves stories. 

 

My main project idea for my practice is currently entitled Dictionary of the Deep. I aim to create an immersive. experience as well as a book experience. 

 

My three goals and My statement of intent that I have for my Unit 2 practice. (REFER TO MY NOTES) 

 

My focus is illustration, animation for an interactive picture book – I am interested in how young people interact with science books, and I am looking at this in a museum and public engagement context. How the science museum is a space of play and how can this play space be extended into the book, can or the parameters of a page be extended- can storytelling be extrapolated into physical space- is the function of the picture book a successful way of storytelling. I am writing my research paper on the meta book- the self-referential picture book that is aware of its functionality.  

The project I am working on is called the Dictionary of the Deep. It will be a projected book which works as a companion piece to a situated exhibit a (fictional one for the purposes of this course). Dictionary of the Deep will use two cameras and a laser light source projector to create a dynamic, animated experience that is both tactile and rich. A depth camera mounted above the book will track visitors’ hands and allow them to trigger animations simply by touching the page, bringing the book to life. Printed decorative designs on each page are also tracked, allowing the correct digital content to be projected on to the book’s pages whenever a visitor turns a page. 

Dictionary of the Deep will allow visitors to learn more about each deep Earth dwelling plant, creature, and habitat and the relationships between them. Additionally, the book dives deeper into how scientific systems work, the science behind the project and provides additional perspectives and tips for exploring the fictional museum. 

I learnt Ideation strategies and the 7 pillars of ideation at a recent Academic Support session – this are skills that I can use in my design practice.  

I believe that illustration and being an illustrator is evolving and I wish to be a part of this industry change. For it is becoming a more multidisciplinary career, whereby illustrators are collaborating with other people, such as scientists, rather than working in isolation. The need to know coding and UX design is seeming to be an ever-more important skill, and collaboration with minds in the visual communication field- such as people in the science communication world –as well as scientists from different disciplines is important to solve creative problems and integral to the industry.  

I am going to be producing animations – and thereby pushing my visual language to work across various digital platforms. I will use After Effects as a medium for bringing my illustrations and stories to life.

Bear Abouts - Week 6

After our 2nd creative lab- I started to make amends to my project after the feedback i received from the team. 

I have added an infographic image to represent the depth the character travels down into the mine. (image)

 

 

I've started to add copper tape to my sensors (images)

I have a created a code cracking page for the beginning of the book. (image)

My Professional Practice - diary

Every Friday - I'll be doing a round up of my development. 

I am going to be working with animations that are triggered by pages in a book - the pages will be projected on to the paper and there will be projections possible in another part of the space. 

This project has really inspired me. http://design-io.com/projects/LivingLibrary/

 

Bear Abouts Week Three

Feedback - after my Skype meeting with Sarah. 

 

"Liv has a strong narrative with clear story board that could be developed and grown in several directions.

Liv has made several beautiful illustrations which are very textural and enticing and she is exploring the possibilities of sensors. The sensors are part of a geological back pack, we discussed what these could be; magnifying glass, torch, pick axe, pipette. We discussed how these sensors were enabling imaginative play specifically the pipette which may not have a sensory function but almost become experiential.

Liv is exploring sounds. She is unsure about how to tell the story whether this will be typography or sound.

Liv is interested in reaffirming the “book” “story” and is interested in creating a case for the iPad to be within.

Liv and I discussed how she has a very strong narrative and lots of good information and ideas she could add to this and she must feel free to focus on this as there isn’t enough time to give equal attention to each of the possible areas of interest e.g. experience.

Liv had a few bug reports / feedback comments that she will make on slack specifically about the need for a timeline.

Liv is looking to work with age 5-7 year olds".

 

 

Bear Abouts Residency - Multisensory storytelling. (Week One)

I applied for a place at a residency called Bear Abouts,  exploring multi-sensory storytelling for young people (age 5-7 years).

I was approached as my practice explores innovative and playful story development.

A platform has been developed by artist and designer Becca Rose. The platform combines paper pages and digital animations to tell interactive stories across physical and digital spaces. It encourages invention, creative play, and imaginative storytelling with iPads or tablets. 

 

Bio Design Challenge. Week Four. Applications.

I am thinking of the applications and the future visions that QD could be applied. to I have just found some research on the use of welsh onion - the biosynthesis of infrared emitting quantum dots in a living plant via a mutual antagonistic reaction. The infrared side of the spectrum has application in telecommunications and solar powered tech. This Biodesign research is rooted in nano technology, and it's applications I am taking this research form the BioDesign challenge project and applying it to my other unit 2 work. i will usr this content to form the illustration i will be making (in time for the interim show) TO SHOW Speculative futures of how we will be using the toxic metal in the soil around old mining and industry and using them for making new nano technoolgy. Such as the welsh onion powered phone and the earthworm led screen /tv screen .laso solarpanels that are grown by plant such as the alpine pennycress. I think that these visions will be interesting spreads for a future speculatively designed science ebook for kids. Aimed at a young er audience - a picture book for kids aged 4-5 years. 

As well as mining 

Book design course

As part of my professional practice and development, I have been at a Graphic design : experience Industry course at Chelsea College of Arts. 

The brief was to design and produce a publication housing the text Kew gardens, by Virginia Woolf. I worked on all stages of the process : ideas, design, illustration, editing, typesetting, layut, preparing images for print, exporting PDFs and printing. This project was a perfect brief in the relevance to my research on this course. 

I was happy with the general stylistic route I took. I found that i didn't finish typesetting quick enough, and I will use the letterpress resources in the new year to develop my skill, also different bookbinding options. 

For my project i will work with scientific and educational consultants on the content of the activity books. 

I visited the zine collection at the LCC library. There was a selection of self oubkishing with some interesting bindings. Some are below. 

Zine collection at LCC library. 

The book I designed- a preview of it is on the Blurb website. 

http://www.blurb.co.uk/books/7694295-kew-gardens

 

 

 

 

Physical Computing & Lost words

An experiment with Arduino- (my touch board and bare Conductive paint). You can press the text on this paper piece of work to look like a computer screen- and the text comes up on screen. 

At the moment it is connected with crocodile clips, but i want to make it so the circuits are hidden, when i come to creating books with a touch capacity. 

At the moment it is connected with crocodile clips, but i want to make it so the circuits are hidden, when i come to creating books with a touch capacity. 

I am pleased with the choice of colours- influenced by Charles and ray Eames. I will experiment with more Arduino capabilities. I feel this speaks within the ideology of speculative design, being humourous, designing with satire, questioning the monolith of publjshing houses, and also solving design problems too.

Reflective Journal - Screenprinting process.

I have decided to use my blog again as a reflective journal for it's ease of iteration, and low environmental impact, as well as  keeping a sketchbook . 

For this post I will talk about my screenprinting and my beginnings of playing with Arduino technology. 

A book from the Archway print making studio.

A book from the Archway print making studio.

After my tutorial with Nathan, I have been planning to make a series of books that have the capabilities of digital with the Arduino.

I spoke to Mus the print technician , and we thought of the idea of doing over sized screenprints. Then an idea for idea for making giant books- that can be physically used and actually sat in, as immersive - physically being inside a library. Installation- encouraging fun/play/engagement. With interactive elements. 

Layers of acetate ready for printing. 

Layers of acetate ready for printing. 

On the lightbox.

On the lightbox.

Marbled end papers. 

Marbled end papers. 

First layer of screenprint. 

First layer of screenprint. 

 

 

 

Forced Connections Field Trip

Day One

Objectives: To collaborate effectively with sound designer and musician, Duncan Burns, and use the material in the experimental work. 

Outcome: To make the images into bitmaps for screen printing (possibly risograph). To create an Audio Poster. 

We used a canon SLR to film the walk from the campsite to Tresaith beach. 

We photographed ferns, kittiwakes, other walkers, sea swimmers, a waterfall, rock pools (inc. minnows, seaweed) rocks, barnacles, boots, the sea’s tide.

Sound recordings of waves, waterfall, branches in the hedge- with Duncan’s help. 

Drawing seaweed. I came up with a concept of rock pool tables. 

Duncan videoed a waterfall, sea and waves and a bird. 

Day Two

Today's objective:

To record/video/photograph rainfall. 

 

I did some reading on psychogeography, “The lost Art Of Walking”.

I also read “The Culture Of the Copy” - which is another philosophical conceptual direction for this project. 

“Copying is peculiar..copying is pedestrian, but copying also makes us who we are”

“Anything unique is at risk of vanishing - we make a twin”

On copying out texts (scribes) . On modern day photocopying. 

After a great discussion with Duncan on the possibility of psychical computing. I am planning on ‘hacking’ children toys. I want to make some connections with a biologist, ecologist, and a science educator/curator/exhibition designer/ to explore and plan designing pieces for commercial museum spaces. I will visit the CAT centre, At-Bristol……..and others that use physical computing to engage children on science learning. 

if I were to do some of my own content research - Ithink that the book i referenced earlier “The culture of the copy” has another interesting conception how microscopes of the art didn't show you exactly what was real because of diffracted light. 

Even the well trained eye is in danger of projecting the mental preconception..and seeing.not who is really there but what some theory demands shall be”

 

I bought some conductive paint which I can experiment with next week. I have organised a physical computing session on Tuesday 18th October 2016. 

 

Evaluation: Collaboration was effective. I think a build on this would be to involve scientific expertise on ecology, marine biologist. Another build- work with another visual communicator (graphic designer) to do some really interesting layouts. large format posters,  a map layout etc. 

On my way home, I began to manipulate the images into Bitmaps, ready for printing. My next plan is to try some different. layouts.

Tresaith walk to Tresaith beach. 

(input notes from IBM notebook here and photos)

 

 

Influencers - Studio PSK

A new discovery for me. 

They are a multidisciplinaryry studio who work with brands, companies and galleries to tell stories through interactive objects, spaces, installations and graphics. They have a diesign and ideas led approach, working with scientific data and collaborating with other creatives to come up with some truly innovative solutions. 

THEY DO:

interactive installations

experimental retail

product prototype design

exhibition design

art direction

wayfinding and signage

Skills that I want to develop myself and explore throughout this course. 

https://www.bareconductive.com/news/qa-polyphonic-playground-by-studio-psk/

My research and practice - MA art & Science

Forced Connections

Getting of to a good start in pushing me out of my comfort zone. 

I am planning on going to West Wales to do some video and sound recording experimentation for our project, Forced Connections. 

The three words I’ve been given are philosophy, collaboration and paint. I have an idea of creating an interactive wall/poster/wallpaper/map that uses conductive paint - about the welsh coastline -featuring sights and sounds of the place based around the idea of slowly walking and taking in what you see - Psychogeography as the philosophical tool and the matter.